Mobile Games
Animation for mobile games that keeps players coming back
Peak has worked with us since 2020, bringing the characters of Toon Blast, Toy Blast and Match Factory to life with new story ideas every month. We animate the characters players love, the events that keep the game alive and the social content that keeps it in the feed — season after season.

What we deliver
Your cast, alive all year round
A game lives long after launch. We give its characters the performances, events and stories that live-ops calendars need, on a steady rhythm.
Game character animation
Signature performances, expressions and personality for your cast, from your rigs or rebuilt at hero quality.
Live-ops & seasonal events
Character-led pieces for events, seasons and holidays, like a Christmas story for Match Factory, produced on a monthly rhythm.
Social content for your game
Short vertical and square pieces starring your characters, made for the game’s own channels.
In-game animation
Animated intros, transitions and character moments, delivered with alpha versions for the game or its overlays.
Trailers & UA creatives
Need a launch trailer, ad variants or store assets? See our game trailer animation services.
Trailers & UA creatives

FAQ
Frequently asked questions
How is this different from your game trailer work?
Trailers and UA creatives win new players; this is the content that keeps them. Here we focus on your characters, live-ops events, social channels and in-game moments. For trailers, ad variants and store assets, see our game trailer animation page.
Can you keep up with a live-ops calendar?
That is how we work with Peak: we pitch new story ideas every month, Peak picks, and we produce the rest in-house — layout, animation, FX, lookdev, original music and sound design.
Can you work from our game’s characters and assets?
Yes — send rigs, models and style guides and we integrate them into our Blender pipeline. When a piece needs more fidelity than in-game assets allow, we rebuild hero-quality versions.
Which formats do you deliver?
30 and 60 second masters in 9:16 and 16:9, short intros and alpha versions, down to ProRes masters for Japanese TV.
Let’s talk
Let’s keep your players playing
Tell us about the game and its calendar — we will propose characters, events and a production rhythm.
Start a project · See our work